using GameFramework;

namespace StarForce
{
    public class EliminateItemDataBase 
    {

        /// <summary>
        /// 位置
        /// </summary>
        private int m_Post;

        /// <summary>
        /// 方块类型
        /// </summary>
        /// <returns></returns>
        private EliminateType m_EliminateType;

        public int Post
        {
            get { return m_Post; }
            set { m_Post = value; }
        }

        public EliminateType EliminateType
        {
            get { return m_EliminateType; }
            set { m_EliminateType = value; }
        }

        public EliminateItemDataBase(int post, EliminateType eliminateType)
        {
            m_Post = post;
            m_EliminateType = eliminateType;
        }
//
//        public virtual void Clear()
//        {
//            m_Post = 0;
//            m_EliminateTye = EliminateTye.Unknow;
//        }
    }
}